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Best Practices and Design Patterns

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Not all programming languages are created equal and with each one, there are certain 'norms' and 'practices' that developers have widely accepted and use routinely in their daily coding experiences. Kotlin is no exception to this rule. Throughout this tutorial chapter, we will go through some of the best practices and design patterns that you should be aware of when coding in Kotlin. We'll use movie features and characters to make the examples more relatable and fun!

Let's start by talking about immutability. Immutability refers to the state that cannot be changed after it's created. If you're a big fan of the movie "Titanic", you might remember the Heart of the Ocean necklace; once it was made, its basic structure could not be changed. Similarly, in Kotlin, a variable declared using val is immutable.

val heartOfTheOcean = "Blue Diamond Necklace"

Unlike var, you can't do this:

heartOfTheOcean = "Red Ruby Necklace" //ERROR, val cannot be reassigned

Immutability is a good thing. It makes your app safer from bugs because it avoids state changes that can lead to unexpected behavior. So, the first practice is to prefer using val over var.

Kotlin takes a pragmatic approach to functional programming. Functional Programming involves writing codes that are short, concise, and predictable. You start with pure functions - a function that gives the same output for the same input, just like a vending machine. You put in a dollar, you get a bag of chips – every time, consistently.

fun getMovieTicket(price: Int): String {
    return "Your ticket for The Titanic"
}

Much like how a scene in a movie has a beginning, a middle, and an end, a function in Kotlin should follow a similar structure. It makes your code easy to understand, follow, and debug.

Now let's discuss some design patterns in Kotlin. Design patterns are typical solutions to common problems in software design. They represent the best practices used by experienced developers.

One of the most commonly used design patterns in Kotlin is Singleton. This pattern restricts the instantiation of a class to a single instance, much like how there can only ever be one Harry Potter in the Harry Potter movie series.

object MovieSingleton {
    val name = "Harry Potter"
}

The MovieSingleton object can be called from anywhere in your application and it will always represent the same single instance.

Another common design pattern in Kotlin is the Factory Pattern. This pattern introduces a method — factory method — to deal with the problem of creating objects without specifying the exact class of object that will be created. Think of the factory method as a movie casting director, they decide which actor will play a specific character.

class MovieFactory {
    fun createMovie(movieType: String): Movie? {
        when (movieType) {
            "Comedy" -> return Comedy()
            "Drama" -> return Drama()
            else -> return null
        }
    }
}

Notice that the method createMovie doesn't specify the exact class of the object that will be created. It's only concerned about creating a type of Movie. It leaves the details of that decision up to the Comedy and Drama classes.

Using these design patterns and best practices can help you write better and more efficient Kotlin codes. Each widely accepted practice has been refined over time by experienced developers solving real-world programming challenges, and each design pattern has evolved to address common problems in software design.

Mastering them will not only help you understand and navigate others' Kotlin codes, it will also significantly speed up your development process, save you from reinventing the wheel, help you avoid common pitfalls, and make your codes more readable, maintainable, efficient, and reliable.

In conclusion, in this tutorial chapter we have covered some of the fundamental best practices and design patterns used in Kotlin programming, including immutability, pragmatic functional programming, Singleton, and Factory Pattern. Understanding these best practices and design patterns is key to becoming a proficient Kotlin developer. Happy coding!

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