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Germany, Stuttgart, BW

Remote

Unreal Engine

Unreal Engine

posted 3 weeks ago

PXO creates industry-leading Virtual Production and Visual Effects for premium film and episodic content. With over 20 awards and nominations, PXO, a Sony Pictures Entertainment company, is a trusted partner for storytellers and showrunners worldwide. The company has been creating iconic work since 2001 from Martin Scorsese's Academy Award winning Hugo and HBO's Emmy winning Game of Thrones, House of the Dragon, through to Amazon's The Boys, Marvel's Ant-man and the Wasp: Quantumania and many more.  

In Virtual Production, PXO helps clients to realize their creative vision, from production through to post-production. Using interactive technology and proprietary software and solutions, PXO brings ideas to life by virtually immersing filmmakers in the worlds they imagined, throughout every stage of the creative process. The company's latest LED volume work includes House of the DragonStar Trek: Discovery and Star Trek: Strange New Worlds and Netflix's upcoming Avatar: The Last Airbender. 

Responsibilities: 

  • Create and design lighting for complex scenes. 
  • Look development of assets, environments, and FX elements. 
  • Work with supervisors, leads, and compositing team to ensure all elements reach the desired look and delivery. 
  • Ability to self-troubleshoot renders. 
  • Pre-composite shots in Nuke. 
  • Sustain great team dynamics. 
  • Maintain shot quotas set by production and leads. 
  • Key-Lighting and templated shots for propagations and sequences (Senior.) 
  • Ability to identify problematic shots that may affect delivery schedules and communicate concerns to leads and supervisors. 
  • Ensure shot continuity. 

Requirements

  • 3+ years of Lighting experience in visual effects 
  • Strong Knowledge of Maya, Arnold, and Nuke 
  • Must have basic Houdini knowledge
  • Strong understanding of rendering methods (Render Setup) & shading models 
  • Previous experience performing Look Development tasks 
  • Experience of photo-real lighting 
  • Be comfortable with a Windows/Linux OS environment 
  • Experience with Shotgun would be an asset 
  • Houdini experience (Solaris) a plus! 
  •  Unreal Engine experience a plus! 
  • Well developed organization and communication skills (fluent in English and/or German) 
  • Ability to manage time and priorities tasks to succeed under tight deadlines 
  • Enjoy being part of a team to collaborate, assist others and be willing to share techniques and skills 

Benefits

Individual salaries within this range will be dependent upon skills, experience, and qualifications. Benefits may vary by location due to regional regulations and company policies.

Pixomondo is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.

PXO does not accept resumes from recruiters.  Unsolicited resumes are accepted directly from candidates only. PXO will not pay any fees associated with unsolicited resumes. 

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